Displaying 253-264 of 287 Results

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The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)
  • PI Barbara Chaparro

    PI Joseph Keebler

    CO-I Mikki Phan, User Experience Researcher, Google

  • The purpose of this research is to develop and psychometrically validate a new instrument that comprehensively measures video game satisfaction based on key factors. The video game industry often conducts playtesting sessions in order to provide insight into players’ attitudes and preferences. However, quality feedback is difficult to obtain from playtesting sessions without a quality gaming assessment tool. ​

The Effects of Carry-on Baggage on Aircraft Evacuation Efficiency
  • PI Sang-A Lee

  • Overall, two studies were conducted to provide an outline of the factors that affect and affected by carry-on baggage. Study 1 used an agent-based model, AnyLogic, to simulate the aircraft evacuation model of an A380. The model was validated, and a two-way Analysis of Variance (ANOVA) was conducted to examine the effects of the percentage of passengers evacuating with carry-on baggage and exit selection choices on the total evacuation time. The simulation results suggested that the mean evacuation time for 0% was significantly lower than 50% and 80%. The mean evacuation time for the shortest queue choice was also lower than the closest exit choice. Study 2 used an expanded theory of planned behavior (TPB) to determine the factors that affect passengers’ intentions to evacuate with carry-on baggage. The confirmatory factor analysis (CFA) and structural equation model (SEM) were used to analyze the data. The results indicated that attitude was the significant determinant of passengers’ intention to evacuate with carry-on baggage.

The Effects of Remotely Piloted Aircraft Command and Control Latency during Within-Visual-Range Air-To-Air Combat
  • PI David Thirtyacre

    CO-I David Cross

  • The type of military missions conducted by remotely piloted aircraft continues to expand into all facets of operations including air-to-air combat. While future within-visual-range air-to-air combat will be piloted by artificial intelligence, remotely piloted aircraft will likely first see combat. The purpose of this study was to quantify the effect of latency on one-versus-one, within-visual-range air-to-air combat success during both high-speed and low-speed engagements. The research employed a repeated-measures experimental design to test the various hypothesis associated with command and control latency. Participants experienced in air-to-air combat were subjected to various latency inputs during one-versus-one simulated combat using a virtual-reality simulator and scored on the combat success of each engagement. This research was pursued in coordination with the Air Force Research Laboratory and the United States Air Force Warfare Center.

The US Military and Genocide: Perpetration, Liberation, Witness, and Prevention
  • PI Elisabeth Murray

  • This program aims to facilitate a stronger relationship between veteran and ROTC students through the creation of a training and discussion program using the lens of the US military and genocide.
Tow Tug Simulation Feasibility Study
  • PI Massoud Bazargan

  • In this study we conduct a feasibility study using simulation for AirTran Airways at their hub in Atlanta Hartsfield-Jackson International Airport (ATL). This study pertains to using super-tug to transport aircraft to and from the airline's maintenance facility.
Transfer and Retention of Training in Real and Virtual Spaceflight Environments
  • PI Erik Seedhouse

  • This research compared how effectively suborbital tasks are learned in an actual NBE compared with a VR-rendered NBE. This study demonstrated the efficacy of NBE-type training as a means to improve the effectiveness of training suborbital SFPs. 

Turbulence and Structure in the Magnetospheric Cusps: Cluster spacecraft observations
  • PI Heidi Nykyri

  • Project analyzes the structure, origin of fluctuations and high-energy particles in the high-altitude cusp regions
TurtleTech: Sea Turtle Surveillance By Edge Computing on Unmanned Aerial Vehicles
  • PI M. Ilhan Akbas

  • To better understand the behavior of multiple sea turtle species along Florida’s Space Coast, we teamed up with Northrop Grumman and the Brevard Zoo to launch a drone-based surveillance effort.

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UAS Emergency Flight Recovery and Termination: Technology Survey and Regulatory Gap Analysis
  • PI Timothy Wilson

  • This paper presents a study of the current technologies, procedures, and regulations related to emergency recovery and flight termination systems for UAS.
UAS Flight Data Research in Support of ASIAS (Aviation Safety Information and Analysis Sharing)
  • PI David Esser

  • This research will aggregate high quality UAS flight data with commercial and general aviation flight data and surveillance data, in order to develop enhanced safety analyses for NAS stakeholders and to support UAS integration in the NAS.

UAS Maintenance, Modification, Repair, Inspection, Training, and Certification Considerations
  • PI John Robbins

    CO-I Mitchell Geraci

    CO-I Nickolas Macchiarella

  • This research project identifies research topics specific to UAS maintenance, Modification, Repair, Inspection, Training, and Certification considerations and was awarded as part of the ASSURE Center of Excellence program under guidance by the Federal Aviation Administration. 

UAS Parameters, Exceedances, Recording Rates for ASIAS
  • PI David Esser

  • The project was to support aggregation of UAS flight data with commercial, general aviation and surveillance data, to develop enhanced safety analyses for NAS stakeholders, support UAS integration in the NAS, and support the Unmanned Aircraft Safety Team (UAST).