The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)

The purpose of this research is to develop and psychometrically validate a new instrument that comprehensively measures video game satisfaction based on key factors. The video game industry often conducts playtesting sessions in order to provide insight into players’ attitudes and preferences. However, quality feedback is difficult to obtain from playtesting sessions without a quality gaming assessment tool. ​

Project Details

Campus: Daytona Beach Campus
College: Daytona Beach College of Arts and Sciences
Department: Daytona Beach Department of Human Factors
Type: Graduate
Start Date: 05/30/2014
End Date: 12/31/2020

Research Team

Principal Investigators

Barbara S Chaparro
Barbara S Chaparro

Professor and Program Coordinator for Ph.D. in Human Factors

  • Human Factors and Behavioral Neurobiology
  • Daytona College of Arts & Sciences
Joseph R. Keebler
Joseph R. Keebler

Professor

  • Human Factors and Behavioral Neurobiology
  • Daytona College of Arts & Sciences